package com.dexgdx.game.actor;

import com.dexgdx.game.constants.RingColor;

public class Enemy extends AbstractActor {
	
	private static final long serialVersionUID = -4220630211708586307L;

	public Enemy(String imagePath) {
		super(imagePath);
	}
	
	@Override
	public RingColor getRingColor() {
		RingColor color = null;
		if(actorStatus.isBeingMovedTo() || actorStatus.isBeingAttackedTo()){
			color = RingColor.BEING_TARGET;
		}
		if(actorStatus.isSelected()){
			color = RingColor.SELECTED_ENEMY;
		}
		else {
			color = RingColor.UNSELECTED_ENEMY;
		}
		return color;
	}

}
